Using QuiverVision in Education

With the rapid growth of technology, it is important that technology and ICT is incorporated effectively into education (Srisawasdi & Panjaburee, 2013).  ICT programs are constantly growing and developing, and it is therefore important to implement effective ICT tools which promotes students’ creative thinking. 

Image result for quiver vision

Augmented reality (AR) is a valuable technology in the educational setting that enhances learning experiences. Augmented reality is a technology which has the ability to combine reality with virtuality to enrich learning and teaching experiences. AR has the ability to overlay media and information onto the real world through web enhanced devise such as iPads, tablets and phones  (Bower, Howe, McCredie, Robinson & Grover, 2013). Using emerging programs and apps in the classroom, which incorporates augmented reality, motivation and accessibility is enhanced (Garzon, Pavon & Baldiris, 2017). 

An example of an augmented reality app being used in education is ‘Quiver Vision’. Quiver Vison is an AR program that gives students the possibility to learn whilst playing (Garzon, Pavon & Baldiris, 2017). Quiver is a system that uses flat colouring in pages, and bring them to life through 3D AR. To use Quiver Vision, students complete Quiver Visions’ downloadable colouring in templates which work as trigger images. Students then hover their web device (iPad, tablet, phone) using the Quiver Vision App over the image. The image then come to life on their device using interactive features, narrations, facts, and quizzes.The virtual 3D object can then be manipulated for closer inspection, providing a 360-degree view to visualise abstract concepts (Bower, et.al, 2014).

For example, students can interact with the different parts of a cell, make a volcano explode and have a 3D view of a triangular prism. 

Photo taken by a group member in tutorial.

Positively, Quiver gives students the opportunity to think about the visual representation of information and educational content. Quiver Vision can foster creativity through student’s freedom to colour in, develop fine motor skills and develop creative expression.  Quiver Vision provides educational content designed around topics such as biology, geometry, and the solar system. 

However, a limitation is that although Quiver may come across as an effective educational tool which fosters creativity, Quiver Vision is limited to only colouring in predesigned images. Hence, the level of creativity expression is small due to the inability to create your own ideas or work onto the app.  Therefore, Quiver Vision can be best used as an introduction activity into a topic to increase motivation and engagement.

References

Bower, M., Howe, C., McCredie, N., Robinson, A. and Grover, D., 2014. Augmented Reality In Education – Cases, Places And Potentials.

Garzón, J., Pavón, J. and Baldiris, S., 2019. Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23(4), pp.447-459.

Srisawasdi, N. and Panjaburee, P., 2014. Technology-enhanced Learning in Science, Technology, and Mathematics Education: Results on Supporting Student Learning. Procedia – Social and Behavioral Sciences, 116, pp.946-950.

 

One thought on “Using QuiverVision in Education

  1. I really enjoyed reading your blog! I strongly agree that although Quiver can be fun and engaging for students it does not allow them to be creative due to the limited choices they can make. I also want to add that a main part of technology use in the classroom is to promote collaboration amongst students and to allow them develop 21st century skills. The use of Quiver does not foster this collaborative learning and therefore should not be used as a main teaching tool. I agree with your suggestion of using Quiver as an introductory topic to increase engagement for students! Again, great blog!

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